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Answer by stockhouse50

Ok, I am willing to start from scratch on this rotation idea so if that means using an alternative to lookAt() I'm fine with that. I attached a schematic and I will try to explain it in further detail....

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Answer by stockhouse50

Alright finally after all my searching I found the answer. The solution I found doesn't use lookat() but does the job. Vector3 diff = Camera.main.ScreenToWorldPoint(Input.mousePosition) -...

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Answer by stockhouse50

Ok, I am willing to start from scratch on this rotation idea so if that means using an alternative to lookAt() I'm fine with that. I attached a schematic and I will try to explain it in further detail....

View Article

Answer by stockhouse50

Alright finally after all my searching I found the answer. The solution I found doesn't use lookat() but does the job. Vector3 diff = Camera.main.ScreenToWorldPoint(Input.mousePosition) -...

View Article
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